	// Map Definitions

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1626
	Handle trigger_1626

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1625
	Handle trigger_1625

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1624
	Handle trigger_1624

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1620
	Handle trigger_1620

	// Handle for D'Kora Class Marauder (nfer_marauder) object zferscav1276
	Handle zferscav1276

	// Handle for D'Kora Class Marauder (nfer_marauder) object zferscav1277
	Handle zferscav1277

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1361
	Handle trigger_1361

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1362
	Handle trigger_1362

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1368
	Handle trigger_1368

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1369
	Handle trigger_1369

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1614
	Handle trigger_1614

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1615
	Handle trigger_1615

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1616
	Handle trigger_1616

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1617
	Handle trigger_1617

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1618
	Handle trigger_1618




	// Map Object Initialization

	trigger_1626 = GetHandle( "trigger_1626" );
	trigger_1625 = GetHandle( "trigger_1625" );
	trigger_1624 = GetHandle( "trigger_1624" );
	trigger_1620 = GetHandle( "trigger_1620" );
	zferscav1276 = GetHandle( "zferscav1276" );
	zferscav1277 = GetHandle( "zferscav1277" );
	trigger_1361 = GetHandle( "trigger_1361" );
	trigger_1362 = GetHandle( "trigger_1362" );
	trigger_1368 = GetHandle( "trigger_1368" );
	trigger_1369 = GetHandle( "trigger_1369" );
	trigger_1614 = GetHandle( "trigger_1614" );
	trigger_1615 = GetHandle( "trigger_1615" );
	trigger_1616 = GetHandle( "trigger_1616" );
	trigger_1617 = GetHandle( "trigger_1617" );
	trigger_1618 = GetHandle( "trigger_1618" );



	// AI special forces



	//
	// PATHS
	//

	// Path: "Camera_1" (1 points)
	// Path: "Camera_2" (1 points)
	// Path: "Camera_3" (2 points)
	// Path: "Camera_4" (1 points)
