	// Map Definitions

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1002
	Handle fgalaxy1002

	// Handle for Iwo Jima Class (fassault) object fassault1003
	Handle fassault1003

	// Handle for Akira Class (fcruise1) object fcruise11004
	Handle fcruise11004

	// Handle for Akira Class (fcruise1) object fcruise11005
	Handle fcruise11005

	// Handle for Nebula Class (fspecial) object fspecial1006
	Handle fspecial1006

	// Handle for Sabre Class (fdestroy2) object fdestroy1007
	Handle fdestroy1007

	// Handle for Venture Class (fscout) object fscout1008
	Handle fscout1008

	// Handle for Iwo Jima Class (fassault) object fassault1009
	Handle fassault1009

	// Handle for Aegian Class (ffrigate) object ffrigate1010
	Handle ffrigate1010

	// Handle for Sabre Class (fdestroy2) object fdestroy1011
	Handle fdestroy1011

	// Handle for Steamrunner Class (fcruise2) object fcruise21012
	Handle fcruise21012

	// Handle for Steamrunner Class (fcruise2) object fcruise21013
	Handle fcruise21013

	// Handle for Akira Class (fcruise1) object fcruise11014
	Handle fcruise11014

	// Handle for Venture Class (fscout) object fscout1015
	Handle fscout1015

	// Handle for Nebula Class (fspecial) object fspecial1016
	Handle fspecial1016

	// Handle for Iwo Jima Class (fassault) object fassault1017
	Handle fassault1017

	// Handle for Iwo Jima Class (fassault) object fassault1018
	Handle fassault1018

	// Handle for Akira Class (fcruise1) object fcruise11019
	Handle fcruise11019

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1020
	Handle fgalaxy1020

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1021
	Handle fgalaxy1021

	// Handle for Defiant Class (fdestroy) object fdestroy1022
	Handle fdestroy1022

	// Handle for Venture Class (fscout) object fscout1023
	Handle fscout1023

	// Handle for Venture Class (fscout) object fscout1024
	Handle fscout1024

	// Handle for Aegian Class (ffrigate) object ffrigate1025
	Handle ffrigate1025

	// Handle for Steamrunner Class (fcruise2) object fcruise21026
	Handle fcruise21026

	// Handle for Steamrunner Class (fcruise2) object fcruise21027
	Handle fcruise21027

	// Handle for Akira Class (fcruise1) object fcruise11028
	Handle fcruise11028

	// Handle for Akira Class (fcruise1) object fcruise11029
	Handle fcruise11029

	// Handle for Akira Class (fcruise1) object fcruise11030
	Handle fcruise11030

	// Handle for Sabre Class (fdestroy2) object fdestroy1031
	Handle fdestroy1031

	// Handle for Sabre Class (fdestroy2) object fdestroy1032
	Handle fdestroy1032

	// Handle for Sabre Class (fdestroy2) object fdestroy1033
	Handle fdestroy1033

	// Handle for Sabre Class (fdestroy2) object fdestroy1034
	Handle fdestroy1034

	// Handle for Iwo Jima Class (fassault) object fassault1035
	Handle fassault1035

	// Handle for Iwo Jima Class (fassault) object fassault1036
	Handle fassault1036

	// Handle for Iwo Jima Class (fassault) object fassault1037
	Handle fassault1037

	// Handle for Iwo Jima Class (fassault) object fassault1038
	Handle fassault1038

	// Handle for Iwo Jima Class (fassault) object fassault1039
	Handle fassault1039

	// Handle for Iwo Jima Class (fassault) object fassault1040
	Handle fassault1040

	// Handle for Saucer Section (fsaucer) object fsaucer1042
	Handle fsaucer1042

	// Handle for Nebula Class (fspecial) object fcaddebo1044
	Handle fcaddebo1044

	// Handle for Repair Ship (fsrepair) object fsrepair1045
	Handle fsrepair1045

	// Handle for Repair Ship (fsrepair) object fsrepair1046
	Handle fsrepair1046

	// Handle for Fusion Cube (bbattle3) object bbattle31048
	Handle bbattle31048

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1049
	Handle fgalaxy1049

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1050
	Handle fgalaxy1050

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1051
	Handle fgalaxy1051

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1052
	Handle fgalaxy1052

	// Handle for Galaxy Class (fgalaxy) object fgalaxy1053
	Handle fgalaxy1053

	// Handle for Nebula Class (fspecial) object fspecial1054
	Handle fspecial1054

	// Handle for Nebula Class (fspecial) object fspecial1055
	Handle fspecial1055

	// Handle for Nebula Class (fspecial) object fspecial1056
	Handle fspecial1056

	// Handle for Nebula Class (fspecial) object fspecial1057
	Handle fspecial1057

	// Handle for Nebula Class (fspecial) object fspecial1058
	Handle fspecial1058

	// Handle for Nebula Class (fspecial) object fspecial1059
	Handle fspecial1059

	// Handle for Sabre Class (fdestroy2) object fdestroy1060
	Handle fdestroy1060

	// Handle for Sabre Class (fdestroy2) object fdestroy1061
	Handle fdestroy1061

	// Handle for Sabre Class (fdestroy2) object fdestroy1062
	Handle fdestroy1062

	// Handle for Sabre Class (fdestroy2) object fdestroy1063
	Handle fdestroy1063

	// Handle for Akira Class (fcruise1) object fcruise11064
	Handle fcruise11064

	// Handle for Akira Class (fcruise1) object fcruise11065
	Handle fcruise11065

	// Handle for Akira Class (fcruise1) object fcruise11066
	Handle fcruise11066

	// Handle for Akira Class (fcruise1) object fcruise11067
	Handle fcruise11067




	// Map Object Initialization

	fgalaxy1002 = GetHandle( "fgalaxy1002" );
	fassault1003 = GetHandle( "fassault1003" );
	fcruise11004 = GetHandle( "fcruise11004" );
	fcruise11005 = GetHandle( "fcruise11005" );
	fspecial1006 = GetHandle( "fspecial1006" );
	fdestroy1007 = GetHandle( "fdestroy1007" );
	fscout1008 = GetHandle( "fscout1008" );
	fassault1009 = GetHandle( "fassault1009" );
	ffrigate1010 = GetHandle( "ffrigate1010" );
	fdestroy1011 = GetHandle( "fdestroy1011" );
	fcruise21012 = GetHandle( "fcruise21012" );
	fcruise21013 = GetHandle( "fcruise21013" );
	fcruise11014 = GetHandle( "fcruise11014" );
	fscout1015 = GetHandle( "fscout1015" );
	fspecial1016 = GetHandle( "fspecial1016" );
	fassault1017 = GetHandle( "fassault1017" );
	fassault1018 = GetHandle( "fassault1018" );
	fcruise11019 = GetHandle( "fcruise11019" );
	fgalaxy1020 = GetHandle( "fgalaxy1020" );
	fgalaxy1021 = GetHandle( "fgalaxy1021" );
	fdestroy1022 = GetHandle( "fdestroy1022" );
	fscout1023 = GetHandle( "fscout1023" );
	fscout1024 = GetHandle( "fscout1024" );
	ffrigate1025 = GetHandle( "ffrigate1025" );
	fcruise21026 = GetHandle( "fcruise21026" );
	fcruise21027 = GetHandle( "fcruise21027" );
	fcruise11028 = GetHandle( "fcruise11028" );
	fcruise11029 = GetHandle( "fcruise11029" );
	fcruise11030 = GetHandle( "fcruise11030" );
	fdestroy1031 = GetHandle( "fdestroy1031" );
	fdestroy1032 = GetHandle( "fdestroy1032" );
	fdestroy1033 = GetHandle( "fdestroy1033" );
	fdestroy1034 = GetHandle( "fdestroy1034" );
	fassault1035 = GetHandle( "fassault1035" );
	fassault1036 = GetHandle( "fassault1036" );
	fassault1037 = GetHandle( "fassault1037" );
	fassault1038 = GetHandle( "fassault1038" );
	fassault1039 = GetHandle( "fassault1039" );
	fassault1040 = GetHandle( "fassault1040" );
	fsaucer1042 = GetHandle( "fsaucer1042" );
	fcaddebo1044 = GetHandle( "fcaddebo1044" );
	fsrepair1045 = GetHandle( "fsrepair1045" );
	fsrepair1046 = GetHandle( "fsrepair1046" );
	bbattle31048 = GetHandle( "bbattle31048" );
	fgalaxy1049 = GetHandle( "fgalaxy1049" );
	fgalaxy1050 = GetHandle( "fgalaxy1050" );
	fgalaxy1051 = GetHandle( "fgalaxy1051" );
	fgalaxy1052 = GetHandle( "fgalaxy1052" );
	fgalaxy1053 = GetHandle( "fgalaxy1053" );
	fspecial1054 = GetHandle( "fspecial1054" );
	fspecial1055 = GetHandle( "fspecial1055" );
	fspecial1056 = GetHandle( "fspecial1056" );
	fspecial1057 = GetHandle( "fspecial1057" );
	fspecial1058 = GetHandle( "fspecial1058" );
	fspecial1059 = GetHandle( "fspecial1059" );
	fdestroy1060 = GetHandle( "fdestroy1060" );
	fdestroy1061 = GetHandle( "fdestroy1061" );
	fdestroy1062 = GetHandle( "fdestroy1062" );
	fdestroy1063 = GetHandle( "fdestroy1063" );
	fcruise11064 = GetHandle( "fcruise11064" );
	fcruise11065 = GetHandle( "fcruise11065" );
	fcruise11066 = GetHandle( "fcruise11066" );
	fcruise11067 = GetHandle( "fcruise11067" );



	// AI special forces

	SetSpecialForcesFlag( fgalaxy1020, true );
	SetSpecialForcesFlag( fgalaxy1021, true );
	SetSpecialForcesFlag( fdestroy1022, true );
	SetSpecialForcesFlag( fscout1023, true );
	SetSpecialForcesFlag( fscout1024, true );
	SetSpecialForcesFlag( ffrigate1025, true );
	SetSpecialForcesFlag( fcruise21026, true );
	SetSpecialForcesFlag( fcruise21027, true );
	SetSpecialForcesFlag( fcruise11028, true );
	SetSpecialForcesFlag( fcruise11029, true );
	SetSpecialForcesFlag( fcruise11030, true );
	SetSpecialForcesFlag( fdestroy1031, true );
	SetSpecialForcesFlag( fdestroy1032, true );
	SetSpecialForcesFlag( fdestroy1033, true );
	SetSpecialForcesFlag( fdestroy1034, true );
	SetSpecialForcesFlag( fassault1035, true );
	SetSpecialForcesFlag( fassault1036, true );
	SetSpecialForcesFlag( fassault1037, true );
	SetSpecialForcesFlag( fassault1038, true );
	SetSpecialForcesFlag( fassault1039, true );
	SetSpecialForcesFlag( fassault1040, true );
	SetSpecialForcesFlag( fsrepair1045, true );
	SetSpecialForcesFlag( fsrepair1046, true );
	SetSpecialForcesFlag( fgalaxy1049, true );
	SetSpecialForcesFlag( fgalaxy1050, true );
	SetSpecialForcesFlag( fgalaxy1051, true );
	SetSpecialForcesFlag( fgalaxy1052, true );
	SetSpecialForcesFlag( fgalaxy1053, true );
	SetSpecialForcesFlag( fspecial1054, true );
	SetSpecialForcesFlag( fspecial1055, true );
	SetSpecialForcesFlag( fspecial1056, true );
	SetSpecialForcesFlag( fspecial1057, true );
	SetSpecialForcesFlag( fspecial1058, true );
	SetSpecialForcesFlag( fspecial1059, true );
	SetSpecialForcesFlag( fdestroy1060, true );
	SetSpecialForcesFlag( fdestroy1061, true );
	SetSpecialForcesFlag( fdestroy1062, true );
	SetSpecialForcesFlag( fdestroy1063, true );
	SetSpecialForcesFlag( fcruise11064, true );
	SetSpecialForcesFlag( fcruise11065, true );
	SetSpecialForcesFlag( fcruise11066, true );
	SetSpecialForcesFlag( fcruise11067, true );


	//
	// PATHS
	//

	// Path: "Camera_1" (1 points)
	// Path: "Camera_2" (1 points)
