	// Map Definitions

	// Handle for Unity One (npc_unityone) object npc_unit1096
	Handle npc_unit1096

	// Handle for Wormhole (map_wormhole) object map_worm1095
	Handle map_worm1095

	// Handle for Wormhole (map_wormhole) object map_worm1094
	Handle map_worm1094

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1005
	Handle trigger_1005

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1004
	Handle trigger_1004

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1003
	Handle trigger_1003

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1002
	Handle trigger_1002

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1059
	Handle trigger_1059

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1060
	Handle trigger_1060

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1092
	Handle trigger_1092

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1093
	Handle trigger_1093

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1097
	Handle trigger_1097

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1098
	Handle trigger_1098

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1099
	Handle trigger_1099

	// Handle for Tritanium Moon (trigger_tritanium) object trigger_1100
	Handle trigger_1100

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1105
	Handle trigger_1105

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1106
	Handle trigger_1106




	// Map Object Initialization

	npc_unit1096 = GetHandle( "npc_unit1096" );
	map_worm1095 = GetHandle( "map_worm1095" );
	map_worm1094 = GetHandle( "map_worm1094" );
	trigger_1005 = GetHandle( "trigger_1005" );
	trigger_1004 = GetHandle( "trigger_1004" );
	trigger_1003 = GetHandle( "trigger_1003" );
	trigger_1002 = GetHandle( "trigger_1002" );
	trigger_1059 = GetHandle( "trigger_1059" );
	trigger_1060 = GetHandle( "trigger_1060" );
	trigger_1092 = GetHandle( "trigger_1092" );
	trigger_1093 = GetHandle( "trigger_1093" );
	trigger_1097 = GetHandle( "trigger_1097" );
	trigger_1098 = GetHandle( "trigger_1098" );
	trigger_1099 = GetHandle( "trigger_1099" );
	trigger_1100 = GetHandle( "trigger_1100" );
	trigger_1105 = GetHandle( "trigger_1105" );
	trigger_1106 = GetHandle( "trigger_1106" );



	// AI special forces

	SetSpecialForcesFlag( npc_unit1096, true );


	//
	// PATHS
	//

	// Path: "Camera_1" (2 points)
	// Path: "Camera_2" (2 points)
